Thief of Thieves: Season One is a sport about heists and the individuals who do them, primarily based on a comic book by Robert Kirkman of “The Strolling Lifeless” fame. The protagonist is Celia, the apprentice of the titular Thief of Thieves, Conrad “Redmond” Paulson. The sport blends comedian frames with gameplay that includes stealth and social engineering – in spite of everything, an amazing thief by no means makes use of violence. The sport is now out on Xbox One and Xbox Recreation Cross. Our artwork and audio groups did a fairly superior job, and listed below are a couple of phrases from our Audio Director and Artwork Director.
Tommi Hartikainen, Audio Director: Designing Thief of Thieves: Season One provided a singular but welcome problem in incorporating the graphic novel really feel to the audio. Concurrently making a cohesive and complete soundscape for your complete sport whereas extending the identical environment from the comedian body scenes to the motion sequences required cautious planning and a focus to element.
A closely post-processed classical quartet performs within the graphic novel sections, menus and credit. It displays the puppet-mastery of the principle character’s mentor Conrad “Redmond” Paulson in a jesting however stylish means. This really feel is then prolonged to the participant character’s “homebase” and sure key occasions to advertise consistency and supply dynamic and textural distinction with the fashionable rock- influenced music throughout the motion sequences. Bowed electrical guitars with related “sound-designy” post-processing are used as drones, with extra sound results bridging the hole between the soundscapes of classical music and rock.
One of many technical challenges was recognizing music and sound results to the graphic novel components of the sport. For the reason that participant controls the tempo of the scenes, the musical segments needed to be quick and meticulously timed to the occasions within the comedian frames. The sound results have been rigorously chosen to both embrace and/or omit sounds not visually portrayed within the graphics to create the identical type of excessive distinction storytelling discovered within the comedian.
KJ Kallio, Artwork Director: As somebody whose background is in illustrating, developing with a recent and distinctive model for Thief of Thieves: Season One gave an ideal alternative to assume outdoors the field. As a substitute of following the crushed path of sport artwork, we utilized all of the issues we discovered working throughout the illustration area, leading to a appear and feel that you just hardly ever see in video games. This method had many benefits, together with some pitfalls.
As a substitute of utilizing tiling or baked-in texture maps, each single character, object, backdrop, and element have been meticulously hand painted with a heavy and expressive ink model and powerful and vibrant colours. In consequence no two ranges look alike. This mixed with the saturated, volumetric, bleeding lighting gave the scenes an nearly dreamlike environment. The objective was to make each scene and element seem like a portray, the place the viewer may relaxation their eyes whereas marveling on the nuances of even probably the most peculiar and on a regular basis objects.
The hardest problem was making a seamless, coherent comedian guide model that works within the sport world, whereas additionally being authentic. Objects seen from a number of completely different angles needed to be drawn with ink strains, fairly than counting on toon shaders or cel shading. Portray every little thing piece by piece meant lengthy hours on the workplace – particularly with the main change within the total visible model in the midst of the manufacturing, which meant every little thing completed up to now needed to be painted once more. Looking back, we have now no regrets.
Thief of Thieves: Season One is now accessible on Xbox One and Xbox Recreation Cross.
source http://mygiftsgamesandtoys.org/behind-the-creative-audio-art-for-thief-of-thieves/
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